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Founding STAR Labs: The Why
PerspectiveMarch 20265 min read

Founding STAR Labs: The Why

There's a moment you hit when working on AI where things stop feeling impressive. For me, it came from thinking about what it would actually mean for an AI system to operate in a world.

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All Posts
Essay9 min read
March 2026

Why We're Building a World Model Engine, Not a Better Simulator

Simulation is a byproduct of understanding. We're not trying to simulate physics — we're trying to build a system that understands it well enough that simulation falls out naturally.

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Behind the Scenes6 min read
February 2026

Notes from the Engine Room: Month One

What we learned in the first month of building on top of Godot, what we threw away, and the three architectural decisions that are already shaping everything downstream.

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Essay8 min read
February 2026

What Game Engines Get Wrong About Physics

Every major engine treats physics as a runtime layer bolted onto a geometric scene. That worked for games. It won't work for world models. Here's the architectural gap we're trying to close.

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Essay10 min read
January 2026

The Case for Human-Scale Spatial AI

Most spatial AI research is tacitly optimized for robot training — embodied agents navigating physical environments. We think the harder and more interesting problem is building for humans. Here's why.

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Opinion5 min read
November 2025

Spatial Computing Isn't Enough

Mixed reality headsets give you a spatial display. They don't give you a system that reasons about the space you're in. The gap between those two things is where we work.

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Explainer7 min read
October 2025

What We Mean by 'World Model'

The term gets used everywhere now. We want to be precise about what we mean — and what we don't. A world model isn't a video predictor. It isn't a physics sim. It's something in between, and harder than either.

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Behind the Scenes12 min read
October 2025

Building in Public: Our Engine Architecture

Early architecture notes from our world model engine build — how we're thinking about scene graphs, physics primitives, and the interface between learned and hand-authored components.

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