Engineering·Remote
3D Graphics / Rendering Engineer
Build the rendering and representation layer of a world-model-native engine, from Gaussian splatting to real-time pipelines.
What you'll do
- Own parts of the real-time 3D representation and rendering pipeline.
- Bridge research prototypes into performant, production-grade systems.
- Profile, optimize, and push the limits of what runs interactively.
What we look for
- Deep experience with real-time graphics (Vulkan/Metal/WebGPU, shaders, GPU compute).
- Comfort with 3D math, geometry processing, and neural rendering (NeRF / 3DGS a plus).
- You care about both the frame time and the code that produces it.