Engineering·Remote

3D Graphics / Rendering Engineer

Build the rendering and representation layer of a world-model-native engine, from Gaussian splatting to real-time pipelines.

What you'll do

  • Own parts of the real-time 3D representation and rendering pipeline.
  • Bridge research prototypes into performant, production-grade systems.
  • Profile, optimize, and push the limits of what runs interactively.

What we look for

  • Deep experience with real-time graphics (Vulkan/Metal/WebGPU, shaders, GPU compute).
  • Comfort with 3D math, geometry processing, and neural rendering (NeRF / 3DGS a plus).
  • You care about both the frame time and the code that produces it.

Apply

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